Monday, March 25, 2019
This is the final product. It features the cyclical controller design and the cyclical advertisement design from my process work, but also features another cycle in the form of the items scattered on the floor. Each is a different iteration of the same Nintendo franchise amongst different consoles they had released. I also added a crt filter to the whole image just to make it more interesting.
Wednesday, March 20, 2019
Style Demonstration
This image serves as a proof of concept for my idea of the style for my final. I really like the look the poster filter gave the TV itself, and my use of the pixel filter and my progressive scan line document make a convincing image on the television itself.
Progressive Scan Layer
This image I made real quickly will allow me to create an effect similar to that of a progressive scan line on a CRT type television if I place it on a top layer and use blending modes.
Process 3-20-19
This composition of the design similarities between the Switch and Wii U works much better than the last, and the filter applied will allow me to experiment with placing it into the CRT TV to make it look like some sort of advertisement. The advertisement will help emphasize my idea of cycle, as I am relating it to the life cycle of a particular system+its accessories.
Monday, March 18, 2019
Process 3-18-19
Here is an image that I tried to compose, but am currently unhappy with. I like the idea, but the execution is unsatisfactory. Further revision is likely necessary.
Process work Project 3
The idea here is to combine elements of controllers from different families of products to highlight the design similarities between them. Heavy emphasis on the recycling of ideas. This composition contains design elements from the NES, Wii, and N64 consoles.
Monday, March 11, 2019
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